A GPU halftone that rebuilds a photo or video out of little marks. The frame is pixelated into cells; each cell's luminance is bucketed into one of four brightness bands; and that band's symbol glyph (tiled once per cell) is stamped, tinted with the band's colour over a white ground — so the image is reassembled as tiny symbols. Runs live on video through a WebGL (three.js) shader. Fully configurable: cell size, source zoom, background colour, four band colours, four band symbols from a built-in glyph set (dot, ring, frame, star, heart, wave…), the three luminance edges between bands, and a paused flag to freeze the frame. Ships a self-contained glyph set and shaders; the only dependency is three.